The clothes were designed for Fuse 1.3 characters as the base, so once Fuse CC has the body type it was designed for added to it's database, it then correctly adjusts the clothing meshes to fit for all body types they are put on. Now with the clothing, you need to manually import them one at a time, instead of just dropping their folders in the Cloths folder like you did in Fuse 1.3.īut before you can import that clothing into Fuse CC, you first need ti import an original character from Fuse 1.3, so you can select that old body type when importing the clothing. You import the character the same way as you do in Fuse 1.3, so once you have the object files and their maps, it's pretty easy to add them to the Fuse CC database. In the character folder you will find the AO map, Normal map and the Aged map which you will need to copy into the folder that has your character's. (C:\Program Files (x86)\Steam\steamapps\common\Fuse\Data\Domains\Mixamo\Parts\?) Next you go into your Fuse 1.3 Parts folder and locate the folder your model was exported from. Just open Fuse 1.3 and assemble a character, (eg: MaleFitA parts.) and Export it as an object.Īll you want from your exported model is the. I've discovered that you can import the Fuse 1.3 charcters in Fuse CC, and also what you need to do to get the sharecg clothing files for Fuse 1.3 imported as well. Personally I think it partly negates the usefulness of it, if all your efforts are going to be lost as soon as you close the character file.īut I don't think Adobe removing the nude models is going to stop 7-12 year olds from seeing nudity somehow.īesides that, none of their previous nude models actually had any genitals to begin with, so they had more in common with a mannequin than a real person in physical terms. I stretched the legs of a pair of pants down that were a fraction too short, to close the gap to the top of the boots and saved it, but they reset back to their original length when I re-open the file later. Yeah but did you know that the extra clothing from Sharecg that Mixamo recommend for their Fuse 1.3 characters, can't be used in Fuse CC because of some very major clipping problems.Īnother thing that bugged me is the "new" feature that lets you make small adjustments to the meshes, not being kept when you save them to a character. WARNING: After this it seems to crash when using new content. preferences-> App options -> untick modest mode Recommend to take BU of database (4GB)įor nude. Now there are export for only texture and you can select Unity 5 with (PBR)Ĭopy database seems to work for old models (don't copy substance files).
There are some young game developers about 7-12 years.
#Adobe fuse full version software#
Now they can give this software to their childs. I think some users will be happy by this nude content remove. Will they release removed content with full release or adult addon I don't know but I hope.Īt this point I think I will stay using my old flow. I think worst is them removing some good gamedev clothes from library and female zombie.
#Adobe fuse full version skin#
I think work around is to replace textures in CC or redo simplified model in 1.3 and export to obj and use these skin textures in game engine. There were few nice updates but censoring content wasn't nice. If I had stick with just one version, then right now for female characters it would be Steam's version, because I like working with a blank canvas and not be given one that Adobe has already painted on.
(A few new texture and clothing parts have been included.) You can however import a few of the new Cloth folders to the Steam Fuse library, but Fuse CC Preview is a lot lighter in content that Steam Fuse, with most of that content copied directly from Fuse's original content. The character below in the link was made in Steam Fuse, and I didn't need a bra getting in the way.Īnother sticking point for me is the fact one of the older Fuse 1.3 ".fuse" character files, are incompatible with Adobe's new version, nor will the new Adobe Fuse files open in Steam's version. They have fixed the hat hair clipping and you can now manually make adjustments to the meshes, which is fantastic, but.Ī big let-down is the fact that all of the nudes (and the bikinis) were omitted and replaced with models with uneditable biege underwear on. I've just spent a few hours playing Adobe's Fuse CC Preview, and I'm a bit disappointed in it.